Mark Steere
2009-11-01 20:30:30 UTC
New MSG Game: Eccentric Y
http://www.marksteeregames.com/Eccentric_Y_rules.pdf
Do the two MSG games, Eccentric Y and Hex Hex Y, solve Bill Taylor's
"perennial problem"?
Let's see:
"(a) to make a connection game on a Hex-hex board,"
Check.
"(b) which is win/loss complementary, (like Hex, Atoll, and Y),"
Check.
"(c) whose winning criterion includes some sort of Y connection,"
Check.
"(d) but EXcludes winning merely by crossing between opposite sides."
Check.
"Various attempts have been made."
Check.
"No move shall be made that physically prohibits the construction
of a Y-group by the opponent, unless that move immediately
wins for the player".
A tad cumbersome and a direct consequence of condition (b), but yes,
Check.
"The dream of finding a game to satisy all of (a) to (d) above is
chimerical."
Definition of "chimerical":
1. unreal; imaginary; visionary
2. wildly fanciful; highly unrealistic
I'm not sure what all the fuss is about. The two MSG games I released
in the last four days seem to satisfy all the criteria. Why this is a
"perennial problem" for Bill Taylor is beyond me. Maybe he just
doesn't have the nuts.
-Mark
Mark Steere Games
http://www.marksteeregames.com
http://www.marksteeregames.com/Eccentric_Y_rules.pdf
Do the two MSG games, Eccentric Y and Hex Hex Y, solve Bill Taylor's
"perennial problem"?
Let's see:
"(a) to make a connection game on a Hex-hex board,"
Check.
"(b) which is win/loss complementary, (like Hex, Atoll, and Y),"
Check.
"(c) whose winning criterion includes some sort of Y connection,"
Check.
"(d) but EXcludes winning merely by crossing between opposite sides."
Check.
"Various attempts have been made."
Check.
"No move shall be made that physically prohibits the construction
of a Y-group by the opponent, unless that move immediately
wins for the player".
A tad cumbersome and a direct consequence of condition (b), but yes,
Check.
"The dream of finding a game to satisy all of (a) to (d) above is
chimerical."
Definition of "chimerical":
1. unreal; imaginary; visionary
2. wildly fanciful; highly unrealistic
I'm not sure what all the fuss is about. The two MSG games I released
in the last four days seem to satisfy all the criteria. Why this is a
"perennial problem" for Bill Taylor is beyond me. Maybe he just
doesn't have the nuts.
-Mark
Mark Steere Games
http://www.marksteeregames.com